Rhino Tactical Squad is Bad

View previous topic View next topic Go down

Rhino Tactical Squad is Bad

Post by CKO on Mon Jan 04, 2010 6:21 pm

I posted this on Warseer, what do you guys think?

I have tried to explain other effective ways to use tactical squads but most marine players believe that the best way to use them is to put them in a rhino drive them to an objective and park them there. Having a tactical squad in a rhino is not a bad choice but if your intentions is to use the unit to sit on a objective then it is a horrible choice.

Lets say your playing a 1850 game, you decide to bring two of these units to claim objectives with thats around 400 points. You now will have 1450 points to work with to buy other space marine goodies.

Your opponent on the other hand decides to use his troop choice in some offensive manner, thus he is using all 1850 of his points to try to kill you. He knows that your intentions with your rhino squad is to hold objectives so he focus all 1850 of his points on your 1450 points. Once his 1850 has dismantle your 1450 he will turn his attention on the 400 point troop units. When you take into account that marine choices are expensive you are outnumbered or out gun to the point where you start the game with a huge disadvantage.

If you dont understand that then I give up?

CKO

Posts: 714
Join date: 2009-06-16
Age: 25

Back to top Go down

Re: Rhino Tactical Squad is Bad

Post by fallenbob on Mon Jan 04, 2010 6:46 pm

repeat it with me chad Very Happy

most people who post on warseer are idiots Very Happy

fallenbob
Xerox - aka Paper Jam

Posts: 2352
Join date: 2009-06-15
Age: 27
Location: hattiesburg

Back to top Go down

Re: Rhino Tactical Squad is Bad

Post by CKO on Mon Jan 04, 2010 7:08 pm

Razz

CKO

Posts: 714
Join date: 2009-06-16
Age: 25

Back to top Go down

Re: Rhino Tactical Squad is Bad

Post by Stormlord on Mon Jan 04, 2010 7:36 pm

Personally i prefer space marine bikes as troops choices

but really what do you suggest as an alternative? scouts?
marines dont exactly have a plethera of choices in the troop slot

Stormlord

Posts: 3484
Join date: 2009-06-16
Age: 34
Location: Jackson

Back to top Go down

Re: Rhino Tactical Squad is Bad

Post by CKO on Mon Jan 04, 2010 7:42 pm

No, I love the tactical squad in rhino but I like using combat squads and taking advantage of the combi-weapon the serg can get.

Tactical Squad Missle Launcher, Flamer, Serg Combi-flamer, Rhino

Use combat squads to keep the missle launcher at home to protect home objectives and provide long range anti-tank. The rhino will have 2 flamers that can be used as a decent anti-infantry unit, its not amazing but both units will have a role.

CKO

Posts: 714
Join date: 2009-06-16
Age: 25

Back to top Go down

Re: Rhino Tactical Squad is Bad

Post by Stormlord on Mon Jan 04, 2010 7:47 pm

if your gonna plan on combat squadding, why not upgrade the rhino to a razerback then?

an extra heavy weapon never hurt....for 5 points a heavy bolter sure doesnt

Stormlord

Posts: 3484
Join date: 2009-06-16
Age: 34
Location: Jackson

Back to top Go down

Re: Rhino Tactical Squad is Bad

Post by CKO on Mon Jan 04, 2010 7:50 pm

Stormlord wrote:if your gonna plan on combat squadding, why not upgrade the rhino to a razerback then?

an extra heavy weapon never hurt....for 5 points a heavy bolter sure doesnt


Twisted Evil preach on

If you use combat squads with razorbacks add in the cheap dakka preds you will make a chimelta unit pay as soon as the chimera blows up, not to mention the blast template from the free missle launchers.

CKO

Posts: 714
Join date: 2009-06-16
Age: 25

Back to top Go down

Re: Rhino Tactical Squad is Bad

Post by Stormlord on Mon Jan 04, 2010 7:59 pm

lol, methinks you've gotten a bad case of the grass is greener on the other side of the fence.

sure, the dakkapreds + razerbacks would punish "a" chimelta squad. But you know (or should by now) that nothing happens in a vacuum and IG most definately have the tools to handle marine armies :p

You know, with all your talk about starting a new army (first daemonhunters, then blood angels, tyranids and now legion of the damned lists, and i think there was some space wolf plans in there somewhere) i was originally thinking that you were just bored with your IG and looking for a change. But now i am beginning to suspect that you thinking that IG arent going to be competative much longer, or am i way off base?)

Stormlord

Posts: 3484
Join date: 2009-06-16
Age: 34
Location: Jackson

Back to top Go down

Re: Rhino Tactical Squad is Bad

Post by CKO on Mon Jan 04, 2010 8:12 pm

No IG is the army to beat in a tourney scene and will be competitive. I think everyone is always being tempted by marines in some shape or form. I will be getting the tyranid codex when it comes out and will most likely start a tyranid army.

Its just that marine players are not using there tactical squads when they are clearly the best troop choice in the game in my opinion.

CKO

Posts: 714
Join date: 2009-06-16
Age: 25

Back to top Go down

Re: Rhino Tactical Squad is Bad

Post by Guest on Tue Jan 05, 2010 9:31 am

Tactical marines are the best option for a troops selection in 40k.

However, 10 marines in a rhino with a multimelta, meltagun and meltabomb is an excellent option.

I prefer 5 tactical marines in a razorback with lascannon/twin plasmagun and a Veteran Sargent with meltabomb and/or combimelta. This gives you a long range threat and the threat doubles or even triples the closer you become to the target. And never forget your marines have krak grenades which can kill anything except a land raider, bjorn, and ironclad dreadnought. That is where your meltabomb comes in.

Guest
Guest


Back to top Go down

Re: Rhino Tactical Squad is Bad

Post by Ordinance on Tue Jan 05, 2010 12:06 pm

Me thinks you are very confusing. (had to go fish through warseer to find the original thread could you please leave us a link next time).

I personally can see senarios where moving a tac squad up to be near an objective can be beneficial.

_________________
40k-rules aren't meant to be any kind of physically correct anyway, else
there won't be such ridiculous rules for movement, cover saves, invul
saves, initiate attack order in close combat or whatever. They are a
mechanic, a set of rules to grant a nice and balanced way to toss around
little plastic and metal toy soldiers. Not more and not less.

Ordinance
Moderator

Posts: 1255
Join date: 2009-07-13
Location: Somewhere in MS

Back to top Go down

Re: Rhino Tactical Squad is Bad

Post by Ordinance on Wed Jan 06, 2010 9:41 pm

OOPS meant to add this link to the original thread: CLICK HERE

_________________
40k-rules aren't meant to be any kind of physically correct anyway, else
there won't be such ridiculous rules for movement, cover saves, invul
saves, initiate attack order in close combat or whatever. They are a
mechanic, a set of rules to grant a nice and balanced way to toss around
little plastic and metal toy soldiers. Not more and not less.

Ordinance
Moderator

Posts: 1255
Join date: 2009-07-13
Location: Somewhere in MS

Back to top Go down

View previous topic View next topic Back to top


Permissions in this forum:
You cannot reply to topics in this forum