Hmmmmm from the mind of a Ork player

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Hmmmmm from the mind of a Ork player

Post by Smackaelf on Fri Apr 02, 2010 6:36 am

1843 Pts - Space Wolves Roster - MEQ horde

HQ: Rune Priest (1#, 115 Pts)
1 Rune Priest @ 115 Pts
...in Power Armour
1 Rune Priest in Power Armour @ [110] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chooser of the Slain; ; Bolt Pistol (x1); Runic Weapon (x1); Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Psyker; Living Lightning; Storm Caller

HQ: Rune Priest (1#, 115 Pts)
1 Rune Priest @ 115 Pts
...in Power Armour
1 Rune Priest in Power Armour @ [115] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chooser of the Slain; Melta Bombs; Bolt Pistol (x1); Runic Weapon (x1); Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Psyker; Jaws of the World Wolf; Storm Caller

Elite: Wolf Guard Pack (6#, 238 Pts)
1 Wolf Guard Pack @ 238 Pts
Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour
1 Wolf Guard in Power Armour @ [43] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Combi-Meltagun (x1); Power Fist (x1); Acute Senses; And They Shall Know No Fear; Counter-attack
1 Wolf Guard in Power Armour @ [38] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Power Fist (x1); Acute Senses; And They Shall Know No Fear; Counter-attack
1 Wolf Guard in Power Armour @ [38] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Power Fist (x1); Acute Senses; And They Shall Know No Fear; Counter-attack
1 Wolf Guard in Power Armour @ [38] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Power Fist (x1); Acute Senses; And They Shall Know No Fear; Counter-attack
1 Wolf Guard in Power Armour @ [38] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Power Fist (x1); Acute Senses; And They Shall Know No Fear; Counter-attack
1 Wolf Guard in Power Armour @ [43] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Combi-Meltagun (x1); Power Fist (x1); Acute Senses; And They Shall Know No Fear; Counter-attack

Troops: Blood Claws Pack (15#, 230 Pts)
15 Blood Claws Pack @ 230 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x13); Close Combat Weapon (x15); Meltagun; Meltagun; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong

Troops: Blood Claws Pack (15#, 230 Pts)
15 Blood Claws Pack @ 230 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x13); Close Combat Weapon (x15); Meltagun; Meltagun; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong

Troops: Blood Claws Pack (15#, 230 Pts)
15 Blood Claws Pack @ 230 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x13); Close Combat Weapon (x15); Meltagun; Meltagun; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong

Troops: Blood Claws Pack (15#, 230 Pts)
15 Blood Claws Pack @ 230 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x13); Close Combat Weapon (x15); Meltagun; Meltagun; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong

Troops: Blood Claws Pack (15#, 230 Pts)
15 Blood Claws Pack @ 230 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x13); Close Combat Weapon (x15); Meltagun; Meltagun; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong

Troops: Blood Claws Pack (15#, 230 Pts)
15 Blood Claws Pack @ 230 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x13); Close Combat Weapon (x15); Meltagun; Meltagun; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong

Total Roster Cost: 1843
98 guys
8 kill points
61 attacks 1st round if all 16 are still there(not including the squads with RP)


Last edited by Smackaelf on Fri Apr 02, 2010 4:41 pm; edited 1 time in total (Reason for editing : making it legal)

Smackaelf

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Re: Hmmmmm from the mind of a Ork player

Post by Stormlord on Fri Apr 02, 2010 6:53 am

holy hell thats alot of marine models affraid

need to invest in some Tyranid Vindicators or something

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Re: Hmmmmm from the mind of a Ork player

Post by Ordinance on Fri Apr 02, 2010 8:18 am

true it is a lot of boys. but it is also illegal. both runepriest not only have to have different powers (which you have done) but also have to have different wargear.

_________________
40k-rules aren't meant to be any kind of physically correct anyway, else
there won't be such ridiculous rules for movement, cover saves, invul
saves, initiate attack order in close combat or whatever. They are a
mechanic, a set of rules to grant a nice and balanced way to toss around
little plastic and metal toy soldiers. Not more and not less.

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Re: Hmmmmm from the mind of a Ork player

Post by themonad on Fri Apr 02, 2010 10:08 am

Oh, I thought because he had two of them not 4 they could duplicate?

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Re: Hmmmmm from the mind of a Ork player

Post by Battle-Brother Cain on Fri Apr 02, 2010 1:51 pm

We discussed this earlier. By we I mean me, Tom, and Ryan. We think your HQs are illegal due to equipment being identical. Tom pointed out wargear and sagas have to be different as well as psychic powers. Dont know if you noticed that or not.

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