Thunderwolf and other space wolf tactics.
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Thunderwolf and other space wolf tactics.
MODERATOR MOVE NOTE: Note this post was in reference to an army list posted in the Foley Lists thread that can be found here: http://mississippiareagamer.board-directory.com/army-list-discussions-f9/foley-lists-t927.htm
hmm in the event of an objective game this would be an easy win. get to the second floor.
Guest- Guest
Re: Thunderwolf and other space wolf tactics.
todd wrote:hmm in the event of an objective game this would be an easy win. get to the second floor.
i call bull shit on a couple of factors not to mention there are still 30 grey hunters available to chase people out of buildings

fallenbob- Xerox - aka Paper Jam
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Join date: 2009-06-15
Age: 27
Location: hattiesburg
Re: Thunderwolf and other space wolf tactics.
fallenbob wrote:todd wrote:hmm in the event of an objective game this would be an easy win. get to the second floor.
i call bull shit on a couple of factors not to mention there are still 30 grey hunters available to chase people out of buildings
True but the first thing a smart apponent would do would be immobilize/destory your Rhino's and make your guys hot foot it across the board.
_________________
40k-rules aren't meant to be any kind of physically correct anyway, else
there won't be such ridiculous rules for movement, cover saves, invul
saves, initiate attack order in close combat or whatever. They are a
mechanic, a set of rules to grant a nice and balanced way to toss around
little plastic and metal toy soldiers. Not more and not less.

Ordinance- Moderator
- Posts: 1255
Join date: 2009-07-13
Location: Somewhere in MS
Re: Thunderwolf and other space wolf tactics.
Sean a smart player would deploy on the second floor or higher and keep the objectives off the ground floor. Your 30 grey hunters will be left footing it. Anyone who is in the second floor and up can ignore the the thunder wolves and concentrate on the weakness this list has. In the end your list is fast hits hard but all I need to do is keep one objective and blast you off yours.
You run wound shenanigans which will be a pain but vindicators and many mcs will tear twc apart.
Yeah you can make jokes and think that your laughing is doing you any good but what I said has merit and always will.
Also ryan for it to be a dog fight there needs to be two wolves there's only one here and that's me
You run wound shenanigans which will be a pain but vindicators and many mcs will tear twc apart.
Yeah you can make jokes and think that your laughing is doing you any good but what I said has merit and always will.
Also ryan for it to be a dog fight there needs to be two wolves there's only one here and that's me
Guest- Guest
Re: Thunderwolf and other space wolf tactics.
with the posts getting edited my original counter points to todds and ords arguments got moved so ill just be re-posting these....
- the table being played on may not have any multi-level ruins on it or it may have very little, in which case the argument becomes moot
- depending on the terrain makeup on the table, if i win the roll for deployment zones it is quite possible for me to screw over the other guy by giving him the area that has little to no multi-level ruins
- there are other objectives, i can always concede that one and go after the other ones that aren't in muli-level ruins cause i guarantee you not all of them will be in it, therefore its quite possible for me to win the objective game by holding more then what he has, not to mention its quite possible to force his hand and get him to leave the ruins as well
- use grey hunters to sweep the building of other units holding the objective or just contest it.
- shoot the unit in the multi-level building till they are dead or fleeing, the army does pack some firepower
- i can always hide the rhino so that they can either not get shots at it or the rhino is in cover via actual terrain or has smoke
- 30 marines even on foot can cover ground pretty decently due to them being able to run
todd wrote:
hmm in the event of an objective game this would be an easy win. get to the second floor.
- the table being played on may not have any multi-level ruins on it or it may have very little, in which case the argument becomes moot
- depending on the terrain makeup on the table, if i win the roll for deployment zones it is quite possible for me to screw over the other guy by giving him the area that has little to no multi-level ruins
- there are other objectives, i can always concede that one and go after the other ones that aren't in muli-level ruins cause i guarantee you not all of them will be in it, therefore its quite possible for me to win the objective game by holding more then what he has, not to mention its quite possible to force his hand and get him to leave the ruins as well
- use grey hunters to sweep the building of other units holding the objective or just contest it.
- shoot the unit in the multi-level building till they are dead or fleeing, the army does pack some firepower
Ordinance wrote:
True but the first thing a smart apponent would do would be immobilize/destory your Rhino's and make your guys hot foot it across the board.
- i can always hide the rhino so that they can either not get shots at it or the rhino is in cover via actual terrain or has smoke
- 30 marines even on foot can cover ground pretty decently due to them being able to run

fallenbob- Xerox - aka Paper Jam
- Posts: 2352
Join date: 2009-06-15
Age: 27
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Re: Thunderwolf and other space wolf tactics.
todd wrote:Sean a smart player would deploy on the second floor or higher and keep the objectives off the ground floor. Your 30 grey hunters will be left footing it. Anyone who is in the second floor and up can ignore the the thunder wolves and concentrate on the weakness this list has. In the end your list is fast hits hard but all I need to do is keep one objective and blast you off yours.
You run wound shenanigans which will be a pain but vindicators and many mcs will tear twc apart.
Yeah you can make jokes and think that your laughing is doing you any good but what I said has merit and always will.
you are basing your entire argument around getting a multi-level ruin to hide in, what if you don't get it or you can only get to one to hide in? what then?
as far as vindicators - use the fire support to neutralize it for a turn or permanently and/or spread out so that everybody is 2" apart to minimize damage taken.
mcs - the lords have fun with them and/or using fire support to either weaken or kill it
as far as what you said, i already knew it long time ago so its not like it was a surprise, and i had plans for it a long time ago if it ever came into play.

fallenbob- Xerox - aka Paper Jam
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Join date: 2009-06-15
Age: 27
Location: hattiesburg
Re: Thunderwolf and other space wolf tactics.
Ordinance wrote:
Todd is right on this one. Your making a lot of if this then this thing and forgetting the INT of your opponent. If your hiding your Rhinos you are not moving them into position so he shoots your cavalry.
my opponent's intelligence was never questioned i listed what you could do to counter. as for the rhinos, i was talking bout making use of terrain AS you move them to either limit visibility (to gain cover saves) or block it (deny shots), I also referenced smoke as to giving cover

fallenbob- Xerox - aka Paper Jam
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Re: Thunderwolf and other space wolf tactics.
Sean you dont think a shooty list can take out 3 rhinos?

CKO- Posts: 714
Join date: 2009-06-16
Age: 25
Re: Thunderwolf and other space wolf tactics.
CKO wrote:Sean you dont think a shooty list can take out 3 rhinos?
depends on how well the rhinos can hide initially and as they move, odds are they will die, it just depends on where they die and how close to the other guy it is.
the thing is if the other guy focuses on the rhinos then that means the lords and cav will be all that much more closer to them.

fallenbob- Xerox - aka Paper Jam
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Re: Thunderwolf and other space wolf tactics.
I think people might be underestimating the 1080pt thunderwolf unit, and that sean might be overestimating the survivability of the rhinos.

CKO- Posts: 714
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Age: 25
Re: Thunderwolf and other space wolf tactics.
CKO wrote:I think people might be underestimating the 1080pt thunderwolf unit, and that sean might be overestimating the survivability of the rhinos.
i know how well they will survive.....
fallenbob wrote:depends on how well the rhinos can hide initially and as they move, odds are they will die, it just depends on where they die and how close to the other guy it is.
the thing is if the other guy focuses on the rhinos then that means the lords and cav will be all that much more closer to them.

fallenbob- Xerox - aka Paper Jam
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Location: hattiesburg
Re: Thunderwolf and other space wolf tactics.
i know at vans many of our tables have urban terrain. all a smart person has to do is manage to get most of the objectives in friendly territory and in buildings
in a 2 objective game
i put an objective in a building hold it with wolf guard and blow the hell out of the grey hunters and long fangs.
i win
3 objective game
depends on who puts the objectives out. your still putting most of your army list into cavalry. i stay off the ground and shoot anything thats walking close including your wolves who lose their armour save, and the objectives while holding my own. i will still win
4 objective game
game becomes trickier but still due to you staying on the ground i hold the advantage i will force a tie
5 objective
this will be the hardest to win but depending on who puts out the objectives can be a guaranteed win. if you get the 3 im sure youll put them behind cover and sit on it. if i get the 3 ill put them in buildings and blow up the rhinos and grey hunters.
as for chad, the idea when it comes to land raiders and termies, well ive run the numbers (ie getting all the missile shots i have rolling them 10 times and seeing how the dice fall, i can hope for at least one immobilise a turn in which the termies are walking, bjorn then says hello.
now as to cains comment thats the wonderful thing about wolf guard, they can walk and still shoot. also the 12 combimeltas gives me a better hope against land raiders.
collin powell himself and many others said no plan survives contact with the enemy. however i think my plan is the exception. SHOOT IT, if the target survives, SHOOT IT AGAIN
in a 2 objective game
i put an objective in a building hold it with wolf guard and blow the hell out of the grey hunters and long fangs.
i win
3 objective game
depends on who puts the objectives out. your still putting most of your army list into cavalry. i stay off the ground and shoot anything thats walking close including your wolves who lose their armour save, and the objectives while holding my own. i will still win
4 objective game
game becomes trickier but still due to you staying on the ground i hold the advantage i will force a tie
5 objective
this will be the hardest to win but depending on who puts out the objectives can be a guaranteed win. if you get the 3 im sure youll put them behind cover and sit on it. if i get the 3 ill put them in buildings and blow up the rhinos and grey hunters.
as for chad, the idea when it comes to land raiders and termies, well ive run the numbers (ie getting all the missile shots i have rolling them 10 times and seeing how the dice fall, i can hope for at least one immobilise a turn in which the termies are walking, bjorn then says hello.
now as to cains comment thats the wonderful thing about wolf guard, they can walk and still shoot. also the 12 combimeltas gives me a better hope against land raiders.
collin powell himself and many others said no plan survives contact with the enemy. however i think my plan is the exception. SHOOT IT, if the target survives, SHOOT IT AGAIN
Guest- Guest
Re: Thunderwolf and other space wolf tactics.
todd wrote:i know at vans many of our tables have urban terrain. all a smart person has to do is manage to get most of the objectives in friendly territory and in buildings
lol
look at what your saying here

Stormlord- Posts: 3484
Join date: 2009-06-16
Age: 34
Location: Jackson
Re: Thunderwolf and other space wolf tactics.
todd wrote:i know at vans many of our tables have urban terrain. all a smart person has to do is manage to get most of the objectives in friendly territory and in buildings
I guess this is the problem we were really having earlier. It is easy to forget that not everywhere has such an abundance of urban terrain.
_________________
40k-rules aren't meant to be any kind of physically correct anyway, else
there won't be such ridiculous rules for movement, cover saves, invul
saves, initiate attack order in close combat or whatever. They are a
mechanic, a set of rules to grant a nice and balanced way to toss around
little plastic and metal toy soldiers. Not more and not less.

Ordinance- Moderator
- Posts: 1255
Join date: 2009-07-13
Location: Somewhere in MS
Re: Thunderwolf and other space wolf tactics.
Todd you most likely dont have to worry about any vehicle especially if you give your long fangs tank hunter with logan.
Its the armour save of a 2 + with the terminators that might give you trouble.

CKO- Posts: 714
Join date: 2009-06-16
Age: 25
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